The credit system
What credits are spent on and when — length tiers, loom costs, packs, and the budget cap.
last updated: June 11, 2026
Credits rise with length
- +tweet / reply / quote: Short and Medium 1 · Long 2 · Very long 4 · Max 8 credits
- +thread: short (3–5 tweets) 5 · medium (5–7) 8 · long (7–10) 12 credits
Credits are spent when generation completes; if a generation fails due to a technical error, nothing is charged. "Regenerate" starts a new generation and uses its own credit — which is why we keep the most-used lengths at 1 credit.
loom's spending
If a draft loom generates autonomously passes the quality threshold (score 58), credits are charged by length at generation time; a draft that doesn't pass the threshold is free, and is paid when you approve it. A realistic loom day is 15–25 credits — 8–13 percent of Power's 6,000 credits.
- +daily credit budget: from settings you can set a per-day spending cap for loom (e.g. 50) — when the cap is reached, no new paid generation runs that day
- +the command center shows today's spending and a forecast of "at this rate, ≈ N credits by month-end"
- +soft landing: if less than 10 percent of the monthly credits remain, loom stops automatic posting, keeps drafting, and informs you
If you run out of credits
You don't need to change plans: you buy a one-time pack — 200 credits $12 · 500 credits $25 · 1,500 credits $60 · 5,000 credits $160. Pack credits are added on top of your monthly credits and never expire.